Toy-Making at Home: How to Make a Hundred Toys from Odds and Ends

By Morley Adams

The Project Gutenberg eBook, Toy-Making at Home, by Morley Adams


This eBook is for the use of anyone anywhere at no cost and with
almost no restrictions whatsoever.  You may copy it, give it away or
re-use it under the terms of the Project Gutenberg License included
with this eBook or online at www.gutenberg.org





Title: Toy-Making at Home
       How to Make a Hundred Toys from Odds and Ends


Author: Morley Adams



Release Date: March 8, 2013  [eBook #42278]

Language: English


***START OF THE PROJECT GUTENBERG EBOOK TOY-MAKING AT HOME***


E-text prepared by Chris Curnow, Erica Pfister-Altschul, and the Online
Distributed Proofreading Team (http://www.pgdp.net) from page images
generously made available by Internet Archive (https://archive.org)



Note: Project Gutenberg also has an HTML version of this
      file which includes the original illustrations.
      See 42278-h.htm or 42278-h.zip:
      (http://www.gutenberg.org/files/42278/42278-h/42278-h.htm)
      or
      (http://www.gutenberg.org/files/42278/42278-h.zip)


      Images of the original pages are available through
      Internet Archive. See
      https://archive.org/details/toymakingathomeh00adamiala





TOY-MAKING AT HOME

How to Make a Hundred Toys from Odds and Ends

by

MORLEY ADAMS







New York
Frederick A. Stokes Company
Publishers

Printed in Great Britain.




PREFACE


This work has been compiled with the assistance of Mr. Walter Higgins,
the well-known instructor in woodwork.

The volume fulfils a long-felt want in that it supplies fascinating
amusement for evenings at home. The making of toys is an engrossing
pastime, and the home-made toy is invariably more novel than the
shop-bought article and of superior quality, besides which there is
always a satisfaction in "I made it myself."

The purpose of the book is to give simple and easily understood
instructions and plain diagrams and sketches for making toys from the
odds and ends that are usually discarded as useless. Matches, Match
Boxes, Cotton Reels, Cocoa Tins, Cigar Boxes, and even Egg Shells
comprise the materials from which are evolved Shops, Working Models,
Dolls' Furniture, Boats, Steam Engines, Windmills, and scores of other
toys dear to the hearts of boys and girls.

Perhaps the chief charm of the occupation is that literally dozens of
toys can be made at a cost of less than a penny. Every toy described in
this book is practicable, and can be easily made by anyone possessing
the smallest amount of handicraft skill. At the same time the
instructions are such as will prove of the utmost value to instructors
of handicraft classes.

                                                       MORLEY ADAMS.




TOY-MAKING AT HOME




TOYS FROM ODDS AND ENDS


In every household there are countless things which are thrown away
immediately they have served one purpose. Cotton-reels may be taken as
an instance. It does not occur to the majority of people that these
little wooden articles, strongly made and well finished, may be put to
some use, even when the cotton has been wound from them. Yet from them
quite useful furniture can be made and playthings innumerable. And
so it is with many other things--match boxes, broken clothes pegs,
cocoa tins, mustard tins, egg shells, cigar boxes, nut shells, corks,
incandescent-mantle cases, old broom handles: there is no end to the
list.

In the following pages we have set out to explain, largely to boys and
girls, just how these odds and ends may be used for the construction of
toys, games, and interesting models. The list is not by any means
complete: such examples as are given are merely suggestive examples. The
boy or girl who has patiently and thoughtfully made some of them will be
in a position to devise and construct many more on similar lines.


Most boys and girls are familiar with those little _paper windmills_,
which turn round gaily in the gentlest breeze--the ones which the
rag-and-bone man gives in exchange for an old bottle. They make a
capital toy for baby brothers and sisters, and they are very easy to
make. All you need is a six-inch square of stiff paper--coloured for
preference--and two pieces of cardboard, each an inch square. First, you
draw out your square as in Fig. 1, and then cut down the diagonals
nearly to the centre square. Now take hold of a corner, and fold it over
to the centre. Secure it there with a small dab of glue. Serve each of
the other corners in turn in similar fashion. Now glue on your two
cardboard squares--one at the centre of the back and the other in the
front, covering the folded corners (Fig. 2). All you need now is a stout
pin to push through the centre of the cards into the end of a stick.

[Illustration: FIG. 1.]

[Illustration: FIG. 2.]

Now if you nail two strips of wood in the form of a cross, and pin on
four or five differently coloured wheels, you will have a jolly little
toy for which baby will thank you (Fig. 3).

[Illustration: FIG. 3.]

_N.B._--We shall frequently mention the word "glue" in the course of
this little volume: therefore we had better explain just what we mean.
Unless we state definitely otherwise, we refer to the prepared glue sold
in tubes under various names--"Seccotine," "Le Page's Liquid Glue" and
so on. These adhesives are admirable for all light work. They act best
when put on thinly, and allowed partially to dry before the parts are
pressed together.


A very interesting little toy, which you can make in a few minutes, is
the

_Colour Wheel._--Take a piece of white cardboard, and from it cut a
circle about 3 inches across. Now from the middle of this cut another
circle about 3/4 in. across. This can be done quite easily by putting a
sharp-pointed knife blade into the compass in place of a pencil.

Divide the circle into seven equal parts, and paint or crayon the
sections with the colours of the rainbow--red, orange, yellow, green,
blue, indigo, violet.

When this is dry, make a large loop of string and put it through the
round hole of the card; and hold the ends of the loop one in each hand.
Now if you turn the string at one end as if you were turning a skipping
rope, and then suddenly pull it tight, your card will revolve very
rapidly, and you will find that instead of a coloured card you have what
appears to be a light grey one. This is really a little piece of
science, for it shows that the white light about us is really made up of
the different colours of the rainbow (Fig. 4).

[Illustration: FIG. 4.]


_A simple Counting Top._--Take a piece of cardboard, and on it draw two
hexagons having 1-inch sides. To draw a hexagon, first draw a circle
with its radius equal to the length of the side of the hexagon. Then
without altering the compass measure off the radius six times round the
circumference, and join the neighbouring points. Now cut out each of
these and from each one cut out one triangular section (Fig. 5). Scratch
lightly along the other lines with the back of the knife-point. Now bend
these so as to form two five-sided pyramids. Close up the open space by
binding the edges together with a strip of gummed paper (Fig. 6). When
you have done this, place the two pyramids base to base, and secure them
by means of small strips of gummed paper fixed along the edges. Bind all
the edges in similar fashion for the sake of uniformity. All that is
necessary now is to make a hole at the apex of each pyramid, and push an
ordinary safety match through (Fig. 7). Now if you twirl the match in
your fingers, and release it suddenly, the top will spin for quite a
long time. To use it as a "counting top" or "dice top" paint the numbers
1 to 5 on the five triangular surfaces of the upper pyramid. Then when
the top ceases spinning, the uppermost number is the one which counts.

[Illustration: FIG. 5.]

[Illustration: FIG. 6.]

[Illustration: FIG. 7.]


_Tents for Toy Soldiers._--Boys who play with lead soldiers often find
that, in making up a game, they require some tents for the camp. These
are quite easily made either from paper or from calico. Their size will
depend, of course, upon the size of the soldiers; and it will be quite
easy to construct them to measure two or three times the measurements
given here. Here is a picture of one (Fig. 8).

[Illustration: FIG. 8.]

First cut out a cardboard circle for the base of the tents, say 2 in.
radius. Now for the sloping canvas sides--the conical part, that
is--draw out another circle, this time with a radius of 4 in. Only a
part of this will be used; and to know just how much, roll the base
circle round the circumference of the larger circle until it has
completed one of its own revolutions (see Fig. 9). In cutting this out,
one or two tongues should be left jutting out from the circumference:
these fold over the edge of the base circle and secure the sloping sides
in position. All we need now is a thin stick, about 4 in. long, to act
as a centre pole. This should be glued to the centre of the base, and
should have the sloping sides glued around it. A little paper flag at
the top will complete the little structure.

[Illustration: FIG. 9.]


Most boys, and not a few girls, love to play at "soldiers" and there is
no reason why each boy should not make himself a complete suit of
armour, so that the game may be more real.

_The Helmet._--With care this is not at all difficult to make: what
difficulty there is lies in the adjustment and the size. First it is
necessary to find out the distance round the head. This can be done
with a piece of string; or, better still, with a linen inch-tape.
Suppose the distance round is 21 in.: then the helmet can be made in
seven sections, each 3 in. wide at the base. When these are brought
together, they converge at the top to form a typical Norman headpiece
(Fig. 10).

[Illustration: FIG. 10.]

Using stiff paper, cut the seven sections as in Fig. 11. These should be
glued together, so that the connecting flanges are inside. (_N.B._--In
doing this, it is very necessary to let the glue get nearly dry before
pressing the pieces together: if it is quite fresh, the strain will pull
the pieces apart.) Then at the apex of the sections glue on a circular
piece of cardboard, about 1-1/2 in. across. For the ring at the base,
cut a strip, just about 22 in. long, and having ornamented it in any
fashion you please, glue the two ends together so as to form a circlet
which will just go round the sections. Fix this to the seven sections
with dabs of glue.

[Illustration: FIG. 11.]

All that is necessary now is a coating of aluminium paint to give just
that real dull metallic appearance. If this paint is not available, you
can cover with silver paper, but this is not nearly as effective.


_The Breastplate._--While there is really less to do, and fewer sections
to adjust, this presents quite as much difficulty as the helmet. It is
best made in two sections. The exact shape can only be decided by trial:
roughly, it is that shown in Fig. 12. The best method of procedure is to
cut out two of these in newspaper, and fix them together with doll-pins,
and then try them on in much the same way as a tailor fits a
waist-coat--altering pins and cutting out shapes until the requisite fit
is obtained. When this is done the two final sections can be cut out in
cardboard (not omitting flanges), glued together and painted. If you are
good at painting, you can ornament the two sides with a heraldic device
in crimson or gold.

[Illustration: FIG. 12.]

To fix it, when wearing, strings are used. Small holes are bored at the
four ends (and eyelets fixed in, if you can do so) and knotted strings
passed through. Tie the bottom pair across the back with a knot (not a
"grannie"). Now take one of the ends of this, and tie it with a string
from one of the shoulder pieces. If the other shoulder piece be tied in
similar fashion to the other back string, then the breastplate will be
held correctly in position. The strings and all the back gear will be
covered by the cloak and mantle, similar to that which knights in olden
days wore over their armour.

Before you put the breastplate on you can tie a towel or apron to come
just to the knees: this will take the place of the "surcoat" (and serve
to hide your knickers).

For "greaves" or leg-armour you can cut out and paint cardboard shapes,
like those shown in Fig. 13. These, when fixed with string, look quite
well.

[Illustration: FIG. 13.]


While we are talking of soldiers, we may as well give details of

_A War Game._--Most boys are familiar with the game known as
"Tiddley-winks," in which the object is to make small bone counters hop
into a cup by pressing their edges with a large bone counter.

These materials can be used for a very interesting war game, consisting
of the siege of a fort. The fort is simply a front elevation, similar to
that shown in Fig. 14. This is drawn out in pencil on a piece of stout
cardboard (or fretwood) and coloured in with paints or crayons. The
windows are then cut out; and the whole thing made to stand upright by
the addition of two or three triangular supports (Fig. 15). These are
hinged on to the back by means of strong tape or canvas, so that the
whole thing can pack up flat.

[Illustration: FIG. 14.]

Each player in turn places his small counters (generally six) anywhere
in front of the fortress. He is now the attacking party, and his object
is to shoot his counters through the different windows. If he succeeds
in sending a counter through a window, then he "kills" that number of
the enemy. The winner may be either the person who secures the greatest
number of "kills" in a certain number of attempts--twenty-four, for
instance--or the person who first succeeds in scoring say 50 "kills."
Any shot missing the fort entirely--_i.e._ going right over or missing
at the sides--is a wasted shot, and counts one off the player's score.

[Illustration: FIG. 15.]


We propose to describe how to construct a simple

_Toy Cannon_--one quite easily made at a negligible cost and yet quite
effective. The only extra cost will be that of a piece of strong
elastic: the remainder being made of such things as cigar-or
chocolate-box wood. Fig. 16 shows the finished article; and a careful
study of this illustration will make clear much of the method of
manufacture.

[Illustration: FIG. 16.]

We commence with the stand. This is quite simple, being composed of five
pieces of cigar-box wood, a rectangular base, two sides cut as shown,
and two small end-pieces to give the sides stability. The measurements
you can decide for yourself: we suggest a base 5 in. long and 2 in.
wide, and side about 2-1/2 or 3 in. high, as being suitable to the
thickness of cigar-box wood.

The cannon itself is not very difficult, if made square instead of
cylindrical. The barrel is composed of four pieces of thin wood glued
together as shown in Fig. 17. The pieces are about 6 in. long, and are
cut and fitted to such a width as will leave a square hole in which the
rod can move easily. On the under side of this barrel are fixed two
pieces of wood--one about 1-1/2 in. long and 3/4 in. wide at the end
near the mouth: to this the elastic will be fixed. The other, a piece
about 1-1/4 in. long and square in section, is fixed about midway along
the barrel, and will act as an axle on which the cannon can swing.

[Illustration: FIG. 17.]

The rod by which the shot is ejected should be square in section, and
about 5 in. long. At the rear end of it should be fixed two side-pieces
to act as stops to prevent the elastic forcing the rod too far into the
barrel. A nail driven through these two pieces will prevent the elastic
slipping out each time the cannon is fired (Fig. 18).

[Illustration: FIG. 18.]

All that remains now is the fixing of the elastic. It should be slipped
through the slot at the end of the rod, and the two ends fixed as shown
in the first illustration.

If desired, this cannon can be used in connection with the skittles as
described on page 30, and in fact the pegs can be quite easily carved
into the similitude of soldiers and used for the game. It can also find
a place in the "cokernut shy" described on page 31.


Have you ever tried

_Making Pictures with Matches?_--This is a very interesting occupation,
and one which will fully test your ingenuity and your patience. Instead
of using lines drawn with a crayon to suggest a certain object, you
replace these lines with match sticks, bent and straight, and so obtain
nearly the same effect. You can start with the plain outline of some
simple object such as a sailing boat or a truck or a house, and you can
then proceed to more difficult shapes, learning how to suggest masses of
shadow by placing match sticks closely together.

In actual practice, you get a large sheet of brown paper, and move the
matches about until the right position is obtained: then you fix the
matches to the paper one by one by means of a dab of glue. In time you
will astonish everybody (yourself included) by the ease with which you
can build up really intricate pictures. Specimens accurately done and
tastefully mounted make very acceptable little presents (Fig. 19).

[Illustration: FIG. 19.]


Deft fingers and a big fund of patience render it quite possible to
construct

_Models from Match Sticks_, with the aid of just one or two accessories
such as paper and glue. Placed side by side, and glued to each other,
and to a cardboard or paper foundation, matches (particularly the larger
sort) give quite an impression of solidity--which you will notice if you
refer to the picture of the cupboard given in Fig. 20. In this a
cardboard foundation is made according to Fig. 21, and the matches cut
to the correct lengths and glued into position. In making the
foundation, draw out carefully as shown, cut through the plain lines,
and scratch along the dotted lines. Then bend into shape, and secure by
means of strips of gummed tape or paper.

[Illustration: FIG. 20.]

[Illustration: FIG. 21.]

To suggest the panel in the door, glue matches round the outside edges
as shown, and leave the cardboard showing in the centre. If you want the
door to open outwards, you will have to bevel the edges of the two
matches where the cupboard bends, because, by the nature of the model,
the hinge (that is, the cardboard itself) is on the inside.

In similar fashion you can make countless little objects--all varieties
of dolls' furniture and fittings, money boxes, trinket cases, &c. If the
matches are stained with bright colours, and tastefully arranged, and
the whole varnished, some splendid effects can be obtained.


Talking thus of matches leads us to the description of another model in
connection with the same articles. This is a

_Novel Match Striker._--Any article which is useful makes a desirable
present, especially if it has about it a certain amount of novelty. For
instance, a match holder makes a nice little gift, and is generally
appreciated. If, however, it is of a type which the recipient has never
seen, it will be doubly welcome.

One rather novel match holder and striker can be made in the following
way. Obtain a funny picture--for preference, one that has a large figure
in the foreground. Fig. 22 shows the type of picture we mean. Glue this
on to a piece of stout cardboard. Suppose the picture shows a man's
head. Then let his beard act as the striker. To secure this, cut out a
piece of fine sandpaper, exactly the shape of the man's beard (or
whatever it may be), and glue it into position on the picture. Then at
the side glue on a little holder for the matches. This can be made of
cardboard specially, or an ordinary match-box cover can have the bottom
stopped, and be glued on. As far as possible this should be a part of
the picture.

[Illustration: FIG. 22.]

All sorts of pictures can be done in this fashion: dogs, with strikers
on the tail; pigs, with strikers on the back; elephants; grotesque men,
&c.

If you like you can glue the picture on to fretwood, and cut out the
figure or a part of it, and arrange it, so that it will stand upright on
a wooden base. This will tax your own ingenuity.

There is in every house one thing out of which the enterprising boy or
girl can make any number of models and toys: that is the empty match
box. Its shape and formation lend themselves to the construction of all
sorts of things--houses, trams, dolls' furniture, &c. &c.--the only
other requisites being a sharp knife, a ruler, one or two pieces of
cardboard (or better still, thin pine veneer), a number of large matches
(or better still, match stales).[1]

    [1] These match "stales," which are very useful in toy-making,
    can be purchased from Byrant & May, Fairfield Works, Bow,
    London, E., at 1s. per bundle of 1500. The pine veneer costs 1s.
    6d. per dozen pieces, each 3 ft. 6 in. long.


You can start with the simplest form of

_Railway Truck_, consisting merely of the inner part, or tray of a match
box, with two match-stick axles glued across the bottom, and four
cardboard wheels secured in position by means of "doll pins" (Fig. 23);
and then you can proceed to the most elaborate vehicles, bridges,
buildings, furniture, machines, &c.

[Illustration: FIG. 23.]


To give an idea of the method, we show how to put together a small
overhead

_Tram Car._--In the first place you want two pieces of veneer or
cardboard, measuring 11-1/4 by 4-3/4 in. and 11-1/4 by 5 in.--to act
respectively as the lower and upper decks. The actual method of
construction can best be understood by a careful study of Fig. 24. The
lower deck rests on four cardboard wheels. These are fixed by means of
doll pins to two wooden axles (match stales) glued right across the
under side of the lower deck. On this the structure is built up with
match boxes. Three covers are placed lengthways along each side and
glued into position. Then above these come five match trays, which, when
standing up, take up just the same space. These are glued into position,
facing outwards, and projecting about 1/4 in. beyond the under covers.

[Illustration: FIG. 24.]

Across the top of the two sides so formed is glued the second sheet of
veneer or cardboard, 11-1/4 by 5 in., to form the upper deck. Five
covers placed end to end exactly make up a side for this, and one at
each end completes the superstructure. Two covers, placed end to end,
make a suitable back and front for the lower deck, while two pieces of
veneer, 3-3/4 by 4-1/2 in., effectively close up the inside of the car.

The trolley pole is provided by a wooden skewer, glued to the lower
deck, and passing through a hole in the centre of the upper. That
completes the tram for all practical purposes. If you desire to make
your model more elaborate, you can construct a cardboard or wooden
stairway at each end, connecting the upper and lower decks; and you can
replace the sheets of veneer at each end of the inside by properly
constructed doorways; and so on.


Another excellent toy, constructed with match boxes--and one very much
appreciated by little brothers and sisters--is the

_Model Stores._--Once again this will be best understood by reference to
the illustration (Fig. 25). The stores consist of a counter and a back
fitment--the two mounted on a base board. For the counter, five
complete match boxes should be glued side by side and then mounted on
six empty covers. The trays of the five complete boxes should then be
given handles to make them into drawers. For these handles nothing can
beat a boot button. The small metal loop is pushed through a hole in the
end of the tray, and then secured in position by means of a tiny wooden
wedge pushed through the loop on the inside.

[Illustration: FIG. 25.]

The back fitment consists of a block of twenty covers, five in a row,
and four rows deep. These are glued into position. The two lower rows
are deprived of their trays to make storage partitions, and the two
upper are fitted with handles as above. Surmounting this block is an
upper fitment consisting of five trays glued together so as to stand
upright at the back of the block, leaving a free shelf in front (as in
most grocers' shops). Finally there is a row of three trays placed
endways on the top of the five just mentioned.

For "playing at shops" a little model like this is invaluable.


_A Red-Cross Cart._--For this a large empty match tray is required.
Across the under side a short length of match stale is glued, to act as
an axle for the two wheels. These can be cut from either veneer or
cardboard. A good plan is to cut out a circle in fairly stiff cardboard,
and glue a covering of veneer on each side; this adds to the appearance
of the wheel and makes it stiffer. If veneer alone is used, two circles
must be cut out for each wheel, and glued together with the grain at
right angles. The wheels should be fixed in position with doll pins.

For the tilt a piece of veneer bent over and glued to the inner sides of
the match box will do quite well. The red cross may be painted on, but
will look considerably better if cut from some light red paper and
stuck on. All that remains is to supply the shafts. For this two pieces
of stale of the requisite length should be glued to the under side of
the body of the cart. Fig. 26 shows the completed model.

[Illustration: FIG. 26.]


Another military model, slightly more difficult to adjust, is

_A Maxim Gun._--For this two wheels, each about 2-1/2 in. across, must
be constructed in the manner described above.

The body of the machine is easier to make than describe. Fig. 27 shows
the under side. A small match box is taken and along one long edge of
the top a piece of stale is glued, projecting 1/4 in. at each end. This
stale is the axle. Two full-length stales are then glued so that they
meet at the end furthest from the axle. To render these projecting
pieces more stable, a triangular piece of veneer is glued across them at
the place of meeting.

[Illustration: FIG. 27.]

The two wheels are then fixed in position by means of doll pins. For the
front of the machine a screen is required, and a piece of veneer or card
is cut as shown in Fig. 28, and glued to the front edge of the match
box. Through the hole in this screen will project the actual gun itself.
For this a piece of wooden skewer or slender dowel will do. This can be
attached to the top of the box by means of glue, and can be wedged up
into a horizontal position if found to slant too much.

[Illustration: FIG. 28.]

A coat of dull grey paint will add greatly to the realistic appearance
of this interesting little toy.


Many other things can be made, too, for use when playing with toy
soldiers. One such model is

_A Step Bridge_, as shown in Fig. 29. This is a very pretty little
model, and one quite delightful to make. For it we require four 1-3/4
in. or 2-1/4 in. match boxes, a piece of cardboard or veneer, and some
match stales.

[Illustration: FIG. 29.]

The cardboard should be cut to the width of the match box that is,
either 1-3/4 in. or 2-1/4 in., and to a length of 4-1/2 in. At each end
of this should be glued the side of a match box. In this way the actual
bridge itself is formed. The step is provided at each end by a match
box, lying down, and glued to the standing box.

The remaining task is the cutting and fitting of the match stales to
provide the railings--and this is the part requiring great care.
Reference to the sketch will give a much better idea of the design than
any amount of explanation. The stales will be cut to the following
lengths: two at 4-1/2 in., eight at 2-1/2 in., and four at 2 in. You can
finish off your model by pointing some of the stales; but this is not
at all necessary if you have used a sharp knife and made clean cuts. If
in fitting up the stales you find the glue is not sufficient, you can
strengthen the important joints by use of doll pins.


One other splendid use to which match boxes and stales can be put is the
provision of the lighter sorts of furniture for the dolls' house. We
give two examples typical of the extent to which these simple materials
may be applied.

_A Doll's Umbrella Stand_ is a very happy little idea--very simple but
extremely effective. At the two ends of a small match-box tray, long
stales are glued, projecting underneath to act as short legs to keep the
tray from the ground. Near the top of these upright stales, four others
are fixed to act as a strengthening frame. These last should be secured
in place with doll pins in addition to the ordinary dab of tube glue.
Then across the frame so made should be fixed one or two short lengths
of stale in order to divide the stand into two or three compartments.
Fig. 30 shows the completed stand.

[Illustration: FIG. 30.]


_A Doll's Fender_ is another article of similar type. For this we
require a cardboard or veneer base and a number of stales. The base is
cut out so as to measure at the most 5 in. in length; 5 in. by 1-1/4 in.
is a very suitable size. Now on three sides this will have a rail,
constructed with stales alone. A pillar is required about 1/8 in. from
each corner: this pillar should be about 3/4 in. high. Stretching from
pillar to pillar and glued to the base will be three pieces--one a long
one, approximately 4-1/2 in. long, and the other two short ones, about
3/4 in. in length. Above these, and not far below the tops of the
pillars, will be fixed a parallel series of long and short rails, fixed
into position with doll pins and glue. Very short pieces glued into an
upright position between the two long parallel rails add to the
stability of the structure and improve the appearance (Fig. 31). If you
can stain the different pieces with black and brown to represent iron
and copper, then a very effective representation of a fender will be
obtained.

[Illustration: FIG. 31.]

With a little ingenuity a set of fireirons--poker, tongs, and
shovel--can be devised and constructed from match stales.


In similar fashion countless other objects can be copied in miniature
with most pleasing results. We have not space here to detail the
construction of any more; but we would suggest that some of the
following might be attempted: bedstead, table, chair, deck chair
(folding), camp bed (folding).

The construction of one or two of these will doubtless suggest many
more, and reveal to the reader the boundless possibilities of this
peculiarly fascinating pastime.


There is another broken household article on which the young toy-maker
may not cast eyes of scorn, and that is the broken clothes peg. In
skilful hands, this is capable of reconstruction to very useful ends.

In the first place, if you can use a pocket-knife with some degree of
skill, you will be able to chip out of a few broken pegs quite a
respectable set of

_Chess Men._--The pegs must be sawn across cleanly just through the
centre of the knob end: they will then stand upright. A few clean cuts
with a pocket-knife will quite easily suggest a king or a castle or a
bishop. The knight will, of course, provide most in the way of
difficulty--as he is generally shown with a horse's head. A few
painstaking attempts, however, should result in the obtaining of a
credible likeness. Fig. 32 shows the construction of a "pawn."

[Illustration: FIG. 32.]


_Skittle Men._--Another piece of work for the pocket-knife expert is the
provision of a set of funny skittle men for use in the game of catapult
skittles (see below). These can be cut out to any quaint shape, and may
be caricatures of well-known people, or of trades, &c. Much amusement
can be got out of the cutting and painting of these grotesque little
figures. Hats can be provided for them by glueing on little rings of
cardboard (Fig. 33).

[Illustration: FIG. 33.]


_A Catapult Game._--Probably every boy knows what a catapult is--and
what fun there is in the using of it. Happy young fingers pull back the
powerful elastic, and bright eyes watch the stone go whizzing away.
There is a fluttering of white wings: something falls; and there, lying
in the road, is a motionless lump of flesh and feathers--all that
remains of what was a beautiful little bird, pouring out its heart in
joyful song.

Boys who think for a minute will not want to use the catapult in that
cruel fashion: they will prefer a game in which no harm is done, in
which no innocent creature is harmed, but which provides just as much
fun. "Catapult skittles" is such a game.

It consists simply of a board with a catapult at one end, and a set of
skittles at the other. The broken peg skittles dealt with above will do
admirably for this (Fig. 34).

The catapult itself can also be made with two pegs. These should be cut
off cleanly at the forks. Two holes, about 3 in. apart, should then be
bored in the base board (for this, a piece of plank about 3 ft. or 4 ft.
long will do quite well), and the pegs screwed on (see Fig. 39 on page
34).

[Illustration: FIG. 34.]

For ammunition all you need is an unlimited number of little pieces of
cardboard, folded in two. These carry well, are quite heavy enough to
upset the skittles, and, above all, are not likely to hurt, even if they
do strike a player.

If you wish to vary the game slightly, you can rig up a "cokernut shy"
in place of the skittles. This you will find very popular at Christmas
time, particularly if you play for the nuts.

For this you want some wire hoops on which to stand the nuts. To make
these, take a piece of stiff wire about 5 in. long and bend one end in
the shape of a small circle, about 1/2 in. across. Now bend this loop so
that it is at right angles to the wire; then when the wire is upright
the circle will be horizontal (Fig. 35). Sharpen the other end with a
file. Make three or four like this, and then some more an inch shorter,
and a third lot two inches shorter. These must then be driven into the
other end of the catapult board so that they are not too close together;
otherwise the game is too easy.

[Illustration: FIG. 35.]

Now all you need is a cardboard shelter. This can be oblong at the ends
and triangular at the sides; but the shape is quite immaterial so long
as the "shy" is properly shut in. Fig. 36 shows a suitable arrangement.

[Illustration: FIG. 36.]


Another tip-top game, for the making of which you can use broken clothes
pegs, is the "_ring-board_" or "_indoor quoits_." This consists simply
of a board with a number of pegs projecting from it. The object of the
game is to throw a number of rings in such a fashion that they will
lodge on the pegs, scoring points according to the numbers marked at
each peg. The board may be hung on the wall, or else placed flat on the
floor. In the former case, the pegs must have a slightly upward slant,
so that the rings will not tumble off easily; in the latter the rings
must be upright.

To make either game, obtain a piece of wood about 18 in. square. You
will probably need to join up boards for this. If you get three pieces
of 6-in. board, each 18 in. long, and secure these side by side by means
of a couple of battens, nailed right across the back, the result will be
a square of the right size (Fig. 37).

[Illustration: FIG. 37.]

Now mark out the board as in Fig. 38. At the points where the dotted
lines cross you will fix the projecting pegs.

[Illustration: FIG. 38.]

For these last take some broken pegs, and saw them off cleanly, just
above the fork. If the board is to be a ground board, cut them quite
level; if an upright board, then slightly slanting (Fig. 39). These must
be secured in place by long thin screws driven in from the back--the
correct holes having been bored in the base board. Now give each peg a
number--assigning the higher numbers to the more difficult pegs--and
paint the number on the back board close to the peg.

[Illustration: FIG. 39.]

For rings various things can be used. Old brass curtain rings are
suitable in some respects, especially for the ground game, but they are
very noisy. Thick india-rubber rings are frequently used, and can be
purchased quite cheaply at any "games" shop. Rings made of stout cord,
or thin rope, are frequently played with, especially on board ship,
where the ground game is very popular. Should there be any difficulty in
obtaining or making any of these, then it is a very simple matter to cut
rings from a sheet of thick cardboard.

The great objection to the upright game is the nuisance of the falling
rings. This may be avoided partly by constructing a cardboard "catcher"
to fit underneath. This is simply a cardboard triangle, or rather two
right-angled triangles joined together by tape so as to bend easily and
be strong: these are nailed to the two under edges of the board (Fig.
40).

[Illustration: FIG. 40.]


Another splendid shooting toy is the _Dart Box_. For this you need a
wooden box of some sort. Size and shape do not matter very much, but a
box with ends roughly square would do best: one 15 in. long, 6 in. wide,
and 6 in. deep would be admirable for the purpose.

On the inside of one end paint a target, and number each division,
assigning higher numbers to the spots more difficult to hit (Fig. 41).
Now in the centre of the opposite end bore a circular hole with a
diameter of about 3/8 in.; and across this, on the outside of the box,
fasten a strong piece of ribbon elastic--nailing down each end with a
piece of wood (Fig. 42). For the dart, take a butcher's wooden skewer,
and into the pointed end introduce a piece of a stout needle.

[Illustration: FIG. 41.]

[Illustration: FIG. 42.]

When shooting with this toy, hold the box firmly, open the lid, fit the
dart in the hole from the inside, and draw back the elastic. When you
have taken careful aim, close down the lid and let go.

This is a capital toy, and provides endless amusement. Also it is a very
desirable one as far as shooting is concerned, for the closing down of
the lid ensures perfect safety.


While talking of making things from clothes pegs, we may as well give
particulars of one or two things which will appeal rather more to our
girl readers.


_A Key Rack_ such as that shown in Fig. 43 is just such an article as a
girl would take a delight in making, because of its simplicity and its
prettiness.

[Illustration: FIG. 43.]

The only materials required are two pegs, some hooks, and a length of
ribbon. Take the two pegs--which should be nicely turned ones--and wedge
the prongs one within the other so that the pegs remain fixed at right
angles. In doing this, push the pegs in tightly, but take care not to
split the pegs in so doing. Using a bradawl, make a hole through the
junction of the prongs, and screw in a hook: the common sort as used on
dressers, &c., will do quite well. Now bore holes midway between the
junction and the knobs, and screw in two more hooks.

If now a coat of enamel be given to the pegs--say green in colour--and
if ribbons (pale blue) be tastily arranged as shown in the sketch, then
a very pretty and useful little article will result.


Yet another splendid little article from pegs is a

_Picture Postcard Stand_, for which the only necessities will be two
pegs and a piece of wood for a base (Fig. 44).

[Illustration: FIG. 44.]

This base should be about 4-1/2 in. long and about 2-1/2 in. wide. It
can be cut from wood of any thickness, but a piece about 3/8 in. thick
is the most suitable. Find the centre of each end edge of the base, and
draw a line right across the wood. If now you measure in one inch from
each end you will get the two spots to which to affix the pegs.

These last must first of all have one prong removed, or rather enough of
a prong to leave a quarter-inch stump projecting. This stump should be
rounded with a sharp knife, and then the whole peg should be finished
off with glass-paper. These pegs must then be fixed knob downwards on to
the base. Fig. 39 on page 34 shows a suitable method for this.

If you are at all skilful with your tools you will be able to cut a nice
moulding round the edge of the base, and so improve the artistic effect
of your model.

Two thin coats of varnish, or of good enamel, will complete this
attractive little article.


One little wooden toy, quite interesting in itself, and very useful when
playing with "soldiers," is

_The Windlass._--Some odd pieces of lath or cigar-box wood, a cotton
reel, a length of string, some stout wire, and some glue and pins,
provide all the necessaries. The cotton reel should be the largest
obtainable.

Fig. 45 shows the completed work. First of all, make a square base for
the windlass. If the reel is 3 in. long, cut off four lengths of lath
(or four inch-strips of cigar-wood box) each 4 in. long, and glue these
into a hollow square, two under and two over. Now cut off two more
lengths, 3 in. long, for the upright supports--making the top ends
pointed to hold the slanting covers.

[Illustration: FIG. 45.]

Before these side-pieces are glued and pinned into position, it will be
necessary to insert the reel. Get a piece of skewer, or lead pencil, 4
in. long, and glue it into the hole in the reel. At one end of the axle
so formed will be placed the handle. This can be made in several ways,
either with wood or wire, or a mixture of the two (Figs. 46, 47, 48 show
some varieties, which may also be useful in making other toys). Holes
just large enough to allow the axle to turn freely must then be cut in
the side supports.

The two slanting covers should be about 4 in. long, so as to allow a
trifle to project at each end, and should be from 3/4 in. to 1 in. wide.
The two edges which meet to form the apex of the cover should be
bevelled off so as to form a clean join.

In making this model it would perhaps be as well to use carpenter's glue
in place of the prepared stuff.

[Illustration: FIG. 46.]

[Illustration: FIG. 47.]

[Illustration: FIG. 48.]


From the material supplied by one or two empty cigar boxes, many
interesting things can be made, especially articles for use with
dolls--cradles, carts, furniture, &c. If these articles are of no use to
you, they come in very handy for presents to little sisters and friends,
especially when well made and carefully finished.


_A Doll's Cradle_ is perhaps one of the simplest to commence with. To a
box from which the lid has been removed, it is only necessary to add two
rockers. These can be cut out from the lid by means of a fret saw, and
then smoothed down with glass-paper. Fig. 49 shows the best shape for
the rockers, which should be glued on about an inch from each end of the
box (Fig. 50). Great care should be taken that the two rockers are as
nearly alike as possible, otherwise the cradle will not swing to and fro
freely.

[Illustration: FIG. 49.]

[Illustration: FIG. 50.]


_A Doll's Cart_ is also comparatively easy to make, the only really
trying part being the cutting of the four wheels.

For the body of the cart use a cigar box which has been deprived of its
lid, and planed down level round the edges. To the under side of this
body, and about one inch from each end, glue two pieces of wood to which
to fix the wheels. Strengthen these joins by means of short pins driven
through. Fix the wheels to these pieces by means of pins (Fig. 51). In
order to support these two wheel-holders, stretch another piece across
the space between them, at right angles to each, gluing it firmly to the
two centres.

[Illustration: FIG. 51.]

The wheels should be cut with a fret saw, if you possess one. If you do
not possess one, then draw out the circle on the wood, and cut the
square containing the circle. Then saw off the corners to form an
eight-sided figure, and go on cutting off corners until you get down to
the circle, which you can finish off with glass-paper (Fig. 52).

[Illustration: FIG. 52.]

A little hook or ring should be attached at the bottom of one end, in
order that a string may be tied on, and the vehicle drawn along.


_A Jack-in-the-Box._--One of the most old-fashioned of toys, this never
loses its interest. The box required for it is practically cubical:
therefore 6 four-inch squares of cigar-box wood must be cut out. Two of
these will need to be cut down to 3-3/4 in. in width, so that the
four-inch bottom and lid will fit: so from two squares cut a strip 1/4
in. wide. Glue and pin together the two 3-3/4 pieces and two of the
four-inch pieces to form a hollow square. To this will be fixed one of
the other four-inch pieces to form a bottom; and at the other end the
remaining four-inch piece will be hinged (or wired on like the lid of a
chocolate box).

Before the bottom is finally put on, it will be necessary to attach the
mechanism. For this you will require a strong piece of spring about 6
in. long when released, and a doll's head. One end of the spring must be
fixed to the centre of the base. You can do this by means of tiny wire
staples (bent pins with the heads nipped off) hammered over the wire
into the base, and then bent back on the opposite side of the wood (Fig.
53). At the other end of the spring a piece of cardboard must be fixed,
and to it the doll's head must be firmly glued. When the mechanism is
complete, nail on the bottom, and fix the lid.

[Illustration: FIG. 53.]

Into the centre of the front edge of the lid drive a small nail, or
stout pin, and on the box just below fix a revolving catch hook. This
you can quite easily cut from an old piece of fairly thick tin (Fig.
54). In this way an effective means is provided of releasing the lid and
enabling the "Jack" to shoot out suddenly.

[Illustration: FIG. 54.]


_The Jig-saw Puzzle_ was at one time a very popular toy, and there are
signs that its popularity is being revived. If it does not interest you
particularly, it will provide a little brother or sister with endless
amusement.

In reality the puzzle consists merely of a picture (generally an
interesting coloured one) glued very firmly to a piece of fretwood or
cigar-box wood. This is then by means of a fret saw cut into a great
many pieces, shaped as quaintly and awkwardly as possible (see Fig. 55).
These pieces are then jumbled up into disorder, and passed on to the
little one in order that the shapes may be fitted into place and the
original picture reconstructed.

[Illustration: FIG. 55.]


Somewhat after the style of the "jig-saw" puzzle just described is the

_Geometrical Puzzle_ shown in Fig. 56. Each of these consists of a
capital letter divided up by one or two straight lines into right-angled
triangles and other geometrical shapes. While very simple to look at
when completed, these little puzzles are by no means easy to solve when
the odd pieces are given in a jumbled state. The capital letters should
be drawn on a piece of cigar-box wood, and then carefully cut out with a
fret saw, or, better still, with a tenon saw if you have one. If you
cannot manage wood, then the puzzle can be done in stout cardboard and
cut out with a sharp thin knife.

[Illustration: FIG. 56.]


Of other cheaply made puzzles

_The Reels and String Puzzle_ is highly entertaining. The only materials
required for it are the lid of a cigar box, two cotton reels, two
beads, and a length of smooth string or thin silk cord. The making is
simplicity itself. All you need do is cut the lid in halves and bore
three holes in a line in one of the halves. Of course you can ornament
your wood as much as you like, but that will in no way increase or
decrease the effectiveness of the puzzle.

When you have cut it out and finished it off nicely with glass-paper,
thread the beads and reels as shown in Fig. 57. Take special care that
you do not make any mistake in the arrangement, or your solution will
result in a hopeless tangle.

[Illustration: FIG. 57.]

The object of the puzzle is to get the two cotton reels, which, as you
see, are now on quite separate loops, on to one loop. To solve it
proceed as follows: Take hold of the centre loop, and pull it down to
its full extent. Now pass the right-hand reel through the loop. Taking
care not to twist the cord, pass this loop through the hole on the
right-hand side, over the bead, and then draw it back again.

Now if you follow the same procedure with the left-hand reel you will
find that the centre loop is released and can be pulled through the
centre hole. Then will the two reels slide down side by side.


One thoroughly entertaining and, to a certain extent, bewildering puzzle
is

_The Three-hole Puzzle._--Really the puzzle consists of a piece of thin
wood with three holes cut in it. These three holes are respectively
circular, square, and triangular (Fig. 58). The problem is to cut one
block of wood which will pass through each hole and at the same time fit
the hole exactly.

[Illustration: FIG. 58.]

Can it be done? At first it looks to be quite impossible; but there is a
very neat solution to the difficulty.

First cut out your holes. To do this get a cigar-box lid and draw out
the three figures, taking care that the length of the side of the square
and the length of the side of the triangle and the length of the
diameter of the circle are equal. Now, using your fret saw, cut out
these holes very neatly and precisely.

For the block you need a small cylinder of wood: an odd piece of broken
broom handle will do admirably. This must be cut and finished with
glass-paper so that it will fit the circular hole exactly. Now saw a
piece just as long as the cylinder is wide. This looked at in one way
gives an exact square which will fit the second hole. Thus two holes are
catered for.

Finally, for the third hole the cylinder must be tapered on two sides.
To do this draw a diameter at one end and then gradually pare away a
flat surface till the triangular section is obtained.

Fig. 59 shows how the block, when turned in different ways, fits the
three holes.

[Illustration: FIG. 59.]


Another toy which can be made quite easily from cigar-box wood is

_A Model Signal._--First cut two strips of wood, half an inch wide and
as long as you can get them, which will be 8 or 9 in. These will stand
upright on a base board, and form the sides of the standard. Now between
these two you must glue shorter pieces of half-inch strip, so as to make
the standard solid at the top and bottom, and leave a hollow slot, 1 in.
long, in which the signal arm will fit and work up and down (Fig. 60).

[Illustration: FIG. 60.]

Now cut out and paint a signal arm, about 2-1/2 in. long. Fix this by
means of a pin passing through the two sides of the standard, and
through the arm about 3/4 in. from the square end. If it does not move
easily in the slot, take off the top surface with glass-paper. Before
fixing the signal arm in position, bore a small hole 1/4 in. from the
square end, and knot in a piece of twine or thin wire to act as a
connection between the movable arm and the controlling lever (Fig. 61).

[Illustration: FIG. 61.]

At the base of the standard fix the controlling lever. This consists of
a small strip, with a pin passing through one end into the standard.
Adjust the length of the twine or wire, so that when the signal arm is
down, the lever is horizontal; and when the lever is pressed down, the
arm rises. You can make a little contrivance for fixing the lever by
erecting a small post close to the standard, and gluing on two stops,
under which to rest the free end of the lever in its two positions (Fig.
62).

[Illustration: FIG. 62.]

If you prefer it, you can have the controlling lever at a distance from
the signal post. You will then need a longer wire, and a little pulley
wheel at the base of the standard. You must exercise your own ingenuity
for this.


Another interesting little scientific toy, which has the additional
advantage of being useful, is the _Weather House_, or the _Man and Woman
Barometer_. This consists of a little house with two doorways, at which
appear two figures, one in fine weather, and the other in dull (Fig.
63).

[Illustration: FIG. 63.]

With patience and care this is not very difficult to make. For the house
itself you can use an old cigar box, or, if you prefer it, you can make
the entire house in cardboard. This is, of course, easier, but not very
durable. If you are going to use the cigar box, you will need first to
cut the lid and bottom into something like the shape of a house end. You
will then have to nail the lid down, and add two slanting pieces for the
sides of the roof: and that will complete the house.

However, before you nail down the lid and put on the roof, you will need
to understand the mechanism. First you will bore a round hole in the top
of the roof, just behind the front gable. This hole is for a round peg
to which the revolving base is attached.

The actual mechanism of the toy consists of a piece of catgut (an old
violin string, or a tennis-racket string). This passes through the
centre of a small flat piece of wood on which the two figures are
balanced. Just in front of the string a piece of wire (a bent hairpin
will do admirably) is fixed, so as to form a loop through which the
catgut can pass (see Fig. 64). The other end of the catgut is fixed to
the peg which fits in the hole in the roof.

[Illustration: FIG. 64.]

For the man and woman you can use two of the grotesque figures cut from
clothes pegs. Screws passed through the revolving base will secure the
figures firmly and at the same time add a little weight, and so improve
the balance.

When there is moisture in the air the catgut will twist. You must fit
together the different parts and then, by turning the peg to right or
left, adjust the position of the figures so that the lady appears in
fine weather and the gentleman in wet.


A toy of unfailing attraction for boys--and girls as well--is

_The Marble Board._--This may be quite a simple affair--such as a boy
can carry in his pocket for use in the playground--just a piece of wood,
such as a cigar-box lid, with a number of holes cut along one edge, and
a handle added (Fig. 65); or it may be a much more elaborate form
intended for use as a table game.

[Illustration: FIG. 65.]

In this latter case there is a front board, similar to that in the
simple form; but behind each hole there is a little compartment for the
collection of the marbles (Fig. 66). To make this you need two pieces of
wood, about 2 in. wide, and as long as the table is broad: any sort of
wood will do. These are for the front and back of the contrivance. The
front must next be marked out for the marble holes, allowing about 1 in.
for the hole and 1 in. for the space between. Of course, the wider the
spaces between the more difficult it becomes to score. These holes must
then be cut out by means of a fret saw, or, if you do not possess one,
by means of saw and chisel. The back and front must then be secured in
position by means of end-pieces nailed or screwed on. These should be
about 3 in. long.

[Illustration: FIG. 66.]

The next piece of work is the adjustment of the partitions. For these
cigar-box wood is best. You can either cut these partitions to the exact
distance between the front and the back, and glue them into position; or
else you can make them a little larger, and fit them into grooves cut
into the front and back: but that is a nice little piece of carpentry
for you.

When you have done this, all that is necessary is to give the whole
thing a coat of paint, and place numbers over the various holes--taking
care that you do not put all the high numbers together.

Boards similar to this are used in the Colonies for a game known as
"Bobs." Larger balls are used, and propelled by means of a cue as in
billiards. If you can obtain the balls, this is a delightful game, and
one well worth making.


_A Wooden Wind Wheel_ for the garden is a splendid little model to
make--interesting in itself, but doubly desirable because so much can be
done with it. Of course, it can be made quite small and very simple, and
still provide unending amusement to smaller brothers and sisters; but
for our own purpose it is just as well to make a larger and stronger
specimen, one which can be employed as a power station for the working
of smaller toys.

The main parts are: (1) a circular hub, about 2-1/2 to 3 in. in
diameter, and 1 to 1-1/4 in. in thickness (for the smaller varieties a
cotton reel will do admirably); (2) six or eight sails, each about 6 or
7 in. long and 3 in. wide at the extreme end, tapering down to a little
more than the width of the hub at the other; (3) a hardwood axle; and
(4) a driving wheel. For this last a cotton reel will do splendidly,
especially one of those with wide flanges and a slender centre. The
general arrangement is shown in Fig. 67.

[Illustration: FIG. 67.]

The cutting of the hub is not a very difficult matter if you have a fret
saw. It should be cut across the grain if you can get a suitable piece
of wood. The sails also are quite easy to make. For these you cannot
beat cigar-box wood. The cutting of the grooves in the hub for the
insertion of the sails is the most trying piece of work. These grooves
should be just large enough to allow the sails to fit tightly, and
should be cut at an angle of 45° across the hub. The sails should then
be glued in with carpenter's glue.

For the axle secure a piece of round wood, such as an odd length of
half-inch dowel-rod. This should be cut to a length of about 4-1/2 to 5
in. On this should be fixed the wheel itself, and, at a sufficient
distance to prevent the sails catching the string, the bearing wheel. A
French nail in each end of the axle will then secure it in position
between the side supports and secure an easy running.

If you have a play shed in the garden, this apparatus can be erected at
the top of a high post projecting through or at the side of the roof.
The driving strings can then pass through a hole in the roof or the
wall, and the power can be transmitted by a double pulley wheel and
another driving string. If you have no play shed, it is not at all
difficult to rig it up outside a window. You can try that, and prove
your own inventive abilities.


_How to use the Wind Power Machine._--One thing which this mechanism
will drive in good fashion is an overhead tramway system--a very pretty
little toy when in working order.

For this all that is required is a number of cotton reels, a length of
stout cord, and one or two of the model trams described on page 21. If
you care to, you can make proper "standards" for the cotton reels. Fig.
68 shows such an arrangement. The flat base is for heavy weights when
the system is rigged up on a table or other place where nails cannot be
used. These reels must turn freely to allow the easy passage of the
cable. In one place there must be a double reel (Fig. 69) for the
transmission of the power. The lower reel will act as the ordinary cable
wheel, while the other, glued firmly to it, will carry the driving belt
from the wind machine described above.

[Illustration: FIG. 68.]

[Illustration: FIG. 69.]

The model trams must be fixed to the cable. This is done by means of two
wires, fixed to the pole of the tram and twined round the cable. When
this is connected up and the cable drawn tightly round the standard
reels, the vehicles circulate rapidly on what is really a complete model
tramway system.


Another interesting contrivance to which the wind power can be harnessed
is

_A Roundabout._--This attractive little toy can be made quite readily
from one or two reels, and four ordinary wooden skewers.

The first thing required is a base board, for which any tolerably smooth
and heavy piece of wood will suffice. Now in the centre of this fix an
upright piece of thick wire (a knitting needle will do); and glue on a
cotton reel at the base of this.

In order to secure the absolutely smooth running of the roundabout it
will be necessary to improvise some sort of "bearings." For this there
is nothing better than two hard glass beads. If one of these beads be
sunk into the top of the reel just mentioned, and the other fixed in
the bottom of another loose reel, the upper one will revolve freely on
the lower (Fig. 70). This loose reel will be the driving wheel of the
contrivance and will hold the power band from the wind wheel. Fixed to
this running wheel, and immediately above, will be another reel for the
actual merry-go-round. Into the sides of this uppermost reel bore four
holes, and insert the pointed ends of the four skewers, arranging them
so that all four are at right angles. The running will be facilitated if
another glass bead is sunk in the top of this reel.

[Illustration: FIG. 70.]

All that remains now to complete the roundabout is to fix four
figures--horses, boats, or similar--at one end of each skewer. These
figures can be drawn on cardboard and cut out; or they can be sawn from
fretwood.


Another interesting variation of this toy is the

_Fairy Light Wheel._--For this, instead of fixing figures at the ends of
the skewers, obtain four egg shells, and suspend them by means of wires
from the ends of the arms (Fig. 71). Now if little night-lights or odd
ends of candle be placed in the egg shells and lighted, a very pretty
effect is obtained when the whole is made to revolve.

[Illustration: FIG. 71.]


A toy which is always welcome to boys and girls is

_A Pair of Scales._--Moreover this is a toy which can be made quite
accurately with the aid of a few quite ordinary materials. To a pair of
scales--or a balance, as it is sometimes called--there are generally
these parts: (1) a balancing arm, generally called the beam; (2) an
upright standard on which the beam is supported; (3) two scale pins, and
chains (or strings) to suspend them; (4) a base board to which the
upright standard is fixed. Fig. 72 shows the sort of thing we mean.

[Illustration: FIG. 72.]

Now of these things not one presents any real difficulty. For the base
board any piece of wood about a foot long, 5 in. wide, and 3/4 in. thick
will do quite well. For the upright standard you require a piece of wood
about 9 in. long and 1 in. square--one end of which must be fixed to the
base board. The method of doing this will depend very largely on your
degree of proficiency in the art of carpentry. If you know how to make a
mortise and tenon joint, that will be the most suitable. If you cannot
attain to that, then perhaps you can make a hole just as large as the
standard, and sink the standard in the base. If you are not at all an
expert, then you must just nail or screw your standard to the centre of
the base.

Before you do this, however, there is something to be done to the other
end. You must cut a slot 1/2 in. wide and 1-1/2 in. deep (Fig. 73_a_);
then you must cut away small triangular pieces from the centres of the
tongues left (Fig. 73_b_); and finally you must nail to the sides of the
V so formed two little strips of tin (Fig. 73_c_).

[Illustration: FIG. 73.]

The next thing to be constructed is the "beam." For this you will need a
piece of fretwood (or other thin wood) about 9 or 10 in. long and about
1 in. wide. To support this on the metal V pieces you will need a thin
piece of steel--such as a piece of an old pocket-knife blade. This will
be driven through the centre of the beam, and will project equally on
either side (Fig. 74). Remember, it must fit tightly; so when you cut
the slot for it, do not make it too wide.

[Illustration: FIG. 74.]

For the scale pans two canister lids will do quite well. Bore three
holes in each of the rims--measuring off the distances with a compass,
so that the holes are equally far apart, and suspend the pans by means
of three strings passing into holes in the ends of the beam. If, when
you have completed the work, the beam does not hang perfectly
horizontal, then you must add weight or subtract weight from one side or
the other. You can do this by paring off tiny pieces from the end of the
beam, or you can stick on dabs of sealing wax till the correct balance
is obtained.

If you cannot get any proper _weights_, then it is not a very difficult
matter to make some. To do this, all that you need is to get some
cardboard and a supply of sand, and to borrow a complete set of weights.
First of all make a number of little cardboard cubes, having sides
varying from 3/4 in. to 3 in. Draw each one out on cardboard (Fig. 75);
cut it out; and bind up with gummed tape--leaving one side ungummed. On
one pan of the balance put this thing, and on the other pan put a
proper weight (say 1/2 oz). Now pour in sand into the little cube until
it exactly balances the correct weight. When it does, wet the binding,
and stick down the remaining side. Finally print the correct weight on
one face of the cube.

[Illustration: FIG. 75.]

In similar fashion you can proceed to make all the different weights
that you are likely to require, from 1/2 oz. upwards. While not very
substantial, these little weights will last quite a long time, if they
are handled with care.


Engines of all sorts are always fascinating to boys and girls, and later
on we shall describe some excellent ones. At this point we wish to
describe what is possibly one of the simplest forms of engine known, and
certainly one of the earliest. It is the engine driven by a flanged
wheel, which itself is made to turn by the weight of something falling
on the flanges. The commonest form of this wheel is the water wheel,
where the weight of the water falling on the wheel causes the
revolution.

As water is generally a "messy" thing to operate with, especially on
such a contrivance as this, we have substituted something else.

For the working of very light toys, sand provides an alternative motive
power. If a flanged wheel be made after the fashion of a water wheel,
and a steady stream of sand allowed to descend on to the flanges, then
the wheel will rotate as long as the supply of sand lasts, and the power
may be transmitted by pulley wheels for the working of some simple
mechanism.


Fig. 76 shows

_A Sand-power Engine._--The large driving wheel consists of two circles
of thick cardboard, each about 6 in. across, firmly glued together.
These two circles are bevelled, and fixed facing inwards, so that a
groove is left in which the power band can run.

[Illustration: FIG. 76.]

Through the centre of the driving wheel thus fashioned a piece of
dowelling or old lead pencil is fixed, projecting 1/4 in. on one side,
and about 1-1/2 in. on the other. Nails are driven in the two ends of
this axle, and the wheel is suspended between supports, glued and
screwed firmly to a base board.

The flanged sand wheel is next constructed. For this, four oblong pieces
of cardboard, 1-1/4 in. wide and about 2 in. long, are cut out. A line
is scratched along each of these about 1/2 in. from the end, and the
cardboard bent so as to form a scoop to hold the sand for an instant.
These four flanges are then glued to the axle, and the side of the
driving wheel. If the sand wheel so made is not sufficiently firm, then
another small cardboard circle can be glued to the flanges, on the side
remote from the driving wheel: this will strengthen the wheel and in no
way interfere with the running.

All that is necessary now is to erect some sort of sand supply: for this
a large canister will do. A tiny hole must be punched in the bottom of
the tin, and a revolving trap made with another piece of tin. This is
simple enough: all you need to do is cut a piece of tin about 3/4 in.
long and 1/2 in. wide, and punch a hole in one end. This pierced tin
should then be placed so that the unbroken end of the slip covers the
supply hole. A forked rivet should then be passed through the hole in
the slip and through the bottom of the canister and fixed in place (Fig.
77); the trap can then be made to revolve, and the sand supply started
or stopped at will. The canister should be placed above the wheel so
that a thin stream falls on the flanges and turns the wheel.

[Illustration: FIG. 77.]

If a string be now passed round the outside edge of the driving wheel,
the mechanism can be harnessed to any toy and the motive power supplied.
For instance, the contrivance can be erected on a flat hull similar to
that shown in Fig. 83, page 70; and the power band, passing through a
hole in the centre of the hull, can be connected with the propeller by
means of a rod (in place of the elastic). The resultant machine, though
not highly efficient, is yet quite attractive.


Another material from which some delightful toys can be contrived is
"tin," or, as it is more correctly called, "tinned iron." This is the
stuff cocoa tins and mustard tins and many other articles are made of.
Perhaps the simplest toy we can commence with is

_A Rotating Snake._--For this secure a clean flat piece of thin tin--the
piece which the little patent cutter removes from the top of a round
cigarette tin will do admirably--and, using a soft lead pencil, draw on
it a spiral snake, such as is shown in Fig. 78. Now cut along the lines
with a stout pair of scissors, or else with a sharp-pointed knife. Pull
out the resultant spiral till it is stretched as in Fig. 79, and mount
it by means of the tail on an upright piece of pointed stout wire. The
serpent will rotate on this for a considerable time.

[Illustration: FIG. 78.]

[Illustration: FIG. 79.]

If you are good at bent-wire work, you will be able to make a wire stand
by which to fix it on a lamp chimney or gas globe: it will then revolve
continuously, and with considerable speed.


_A Tin-can Steam Roller._--This is a nice piece of metal work, and, when
finished well, provides a proper little toy. To construct it you need
several tins--a round tin, such as a cocoa tin, about 2 in. across and 4
in. long; an oblong tin, about 3-1/2 in. by 3 in. by 2 in., such as the
larger-sized mustard tins; a round cigarette tin, about 2-1/2 in. across
and 3-1/4 in. deep; two equal-sized tin lids from canisters, each about
4 in. across; and a cotton reel. These, the main items, when put
together, yield a model similar to that shown in Fig. 80.

[Illustration: FIG. 80.]

The fixing is quite a simple affair. With a pair of metal shears (or
strong scissors) you cut away a portion of the top of the cocoa tin, so
as to leave three tongues. Then on the side of the oblong mustard tin
you mark three lines to correspond with the three tongues, and cut them
through so as to form three slots into which the tongues may fit. Now,
if the tongues be bent outwards or inwards, then the two tins will hold
firmly together, and give the boiler and cab of the machine (Fig. 81).

Before bending these, however, it is necessary to bore a hole in the
under side of the boiler for the fixing of the front roller. This is
attached to the boiler by means of a narrow strip of tin bent twice at
right angles, and kept in place by means of a forked brass rivet or a
strong brass paper fastener so that it will revolve freely. This narrow
strip of tin just fits over the cigarette tin--a piece of knitting
needle being used as axle, passing through holes bored in the centre of
the bottom and lid of the tin, and through the ends of the slip.

For the larger rear wheels the lids of two canisters can be used, or, if
something is required giving a more definite impression of solidity, two
flat boot-polish tins can be substituted. Another piece of knitting
needle passes through the centre of these, and through holes in the
sides of the cab, and so acts as axle. This is kept in place by means of
dabs of sealing wax.

For the stack you can use a long thin cotton reel, or, better still, you
can fix on another small tin by the method shown in Fig. 81.

[Illustration: FIG. 81.]

The turning of the front wheel can be regulated by means of two strings
passing from the two right-angle strips through a hole into the cab. If
you can fix the strings to a piece of wood as shown in Fig. 82, you will
be able to steer properly. A hole in the bottom of the cab, and a piece
of wood stretched tightly across the top, should enable you to set up
the steering apparatus.

[Illustration: FIG. 82.]


_A Working Motor Boat._--To construct a motor boat that will travel a
considerable distance is not really a difficult matter. All that is
necessary is a piece of board for a hull, a wood or metal propeller, and
a yard or two of strong elastic: these, carefully adjusted, will do all
that is necessary.

For the hull, a piece of 5/8 in. or 3/4 in. board, about 18 in. long
will do. This can be cut to the boat shape by means of a pocket knife or
a spokeshave, and finished off with glass-paper. It should be
sharp-pointed at the bows, about 3 in. to 4 in. at the centre, tapering
down to a width of 2 in. at the stern. In the centre of the hull nail a
block of wood, and to it glue two funnels (Fig. 83). For these, the odd
lengths cut off from bamboo curtain poles will do admirably; or, if
these be not obtainable, a couple of incandescent-mantle cases will
suffice.

[Illustration: FIG. 83.]

The adjustment of the motive power is the difficult task. First, you
will need to purchase a couple of yards of suitable elastic: this is
sold at most large toy shops, and costs usually a penny a yard. To fix
this into place beneath the hull you will need to construct two metal
supports. If you can get an old tin box made from metal sufficiently
stout, that will do; if not, then you had better buy a piece of sheet
brass, No. 20 gauge: 6 in. by 4 in. will be ample. Draw out these
supports as shown in Figs. 84 and 85, and bend them into shape as in
Figs. 86 and 87--one for the bow and one for the stern. Screw on the bow
one about 1-1/2 in. or 2 in. from the point, and the stern one in the
middle of the end.

[Illustration: FIG. 84.]

[Illustration: FIG. 85.]

[Illustration: FIG. 86.]

[Illustration: FIG. 87.]

Now into the bow support fix a loop of stout wire to hold the rubber
strands, making it sufficiently large to rest against the sides and so
prevent turning. At the stern support adjust the propeller bearings. On
the care with which these are adjusted depends largely the success of
the model. Take a piece of wire (1/16-inch brass is best) and bend it as
in Fig. 88, introducing a hard smooth glass bead. This "bead" runs more
freely against the metal, and so facilitates the working. Now stretch
the elastic between the two loops, arranging it so that there are six or
eight strands. To work the model, turn the propeller round and round
till the strands of elastic are very tightly twisted, place on the
surface of the water, and then release the propeller. Fig. 83 shows the
completed model.

[Illustration: FIG. 88.]


All boys love a toy that "goes"; and so a short account showing how to
make

_A Steamboat_ that will actually travel on the water will be very
welcome. Our boat, which in reality is not a "steam" boat, inasmuch as
no steam is generated, is very simple in its construction and possesses
neither wheels nor pistons nor cranks, nor any of the things that one
associates with a steamer.

The whole motive power is supplied by one or two candle ends, and a bent
piece of strong metal tubing. This last can scarcely be called either
"odds" or "ends"; and you will probably have to purchase it at a shop
selling model-engine fittings, but a few pence will cover the cost. You
must get an eight-inch piece of solid drawn copper or brass tubing, with
an inside diameter of 1/8 in. (_N.B._--Do not let the man sell you
soldered tubing, for it will certainly crack when you bend it.)

The next operation is the most difficult: it is bending the tube to the
shape shown in Fig. 89. This must be done very gently, otherwise you
will crack or dent it. The loop shown should have a diameter of about
5/8 to 3/4 of an inch.

[Illustration: FIG. 89.]

The actual boat itself can be of any shape. If you happen to have an old
wooden hull suitable to the purpose, use that; if not, then a flat hull
similar to that described on page 70 will do quite well. Fix the bent
tubing at the stern of the boat, so that the two open ends project over
the edge and dip beneath the surface of the water (Fig. 90). Two pieces
of wire bent as in Fig. 90_a_ will hold the tubing in place.

[Illustration: FIG. 90.]

All that you need do now is place the candles under the loop of the tube
and heat it. (If you have a tiny spirit lamp, that will act more
effectively, of course.) The heat from the candles makes the air in the
tube very hot. This hot air is expelled from one arm of the tube; and a
current of water rushes up one arm of the tube and down the other with
considerable force. It is this current that causes the boat to move.


_Another Working Steamboat._--This time our boat will merit its
name--for we shall have a boiler, and generate a supply of steam.

If you look at Fig. 91 you will get a good idea of the construction of
this model, and realise how simple it really is. The boiler is provided
by a medium-sized flat oblong tin, with the lid soldered down so that it
is steam tight. For the purpose of putting water into the boiler when
necessary, a hole is bored in the lid, and a cork fitted tightly.

[Illustration: FIG. 91.]

In one end of the boiler, and towards the top, you must make a pin hole.
When the water boils well, the steam is expelled through this tiny hole
with considerable force; and to this is due the motion of the craft.

The remainder of the fitting up is soon done. A flat hull similar to
that described on page 70 is prepared, and four flat-headed nails driven
in, so that the four corners of the boiler can each stand on a nail
head. The rudder is cut from an old piece of tin, and pressed into a
knife-cut made in the centre of the stern of the hull.

The boiler is placed into position with the steam hole facing the stern,
and lighted candle ends are then placed underneath the boiler--as many
as possible; for the more the candles the greater the heat, and
consequently the greater the force of steam. It will help matters along
considerably if the boiler is first of all filled with hot water,
instead of cold; but be careful not to scald yourself in doing this.

When steam is up, the boat should travel along at quite a comfortable
pace.


Apart from the materials dealt with there are numerous little fragments.
A pane of glass is broken, for instance, and in most cases all the
pieces are thrown away. Now this is quite unnecessary, for from them can
be made some

_Japanese Wind Bells._--Probably most boys and girls have heard or seen
the jolly little "wind bells" which the Japanese people make, and which
many English folk now hang in their houses. As they are made simply of
slips of glass and pieces of wool or string, there is not much
difficulty in their construction; and they are worth all the trouble you
take, for their merry little tinkle is a pleasing sound.

The slips of glass--they are generally little rectangles, varying from 1
in. to 2 in. in width, and 2 in. to 4 in. in length--are suspended so
that when a gentle breeze disturbs them the corners strike gently. To
secure a proper suspension, you can either take a board, 6 in. square,
and hang the strings from it, or you can make a conical wire frame,
about 6 in. across, and hang the pieces of wool (or string) from the two
rings (Fig. 92). The pieces of glass, which can be of any shape and
size, should be fixed by means of sealing wax. It is usual to give the
glass slips a few dabs of colour, so as to give a brighter effect at
night. If you can introduce one or two pieces of coloured glass, the
same effect will result.

[Illustration: FIG. 92.]


Other _broken_ things, too, can be turned to account.

One such toy, made up of things otherwise quite useless, is

_A Musical Box._--This entertaining musical toy, capable of producing
the most beautiful sound effects, can quite easily be made with a few
broken wine glasses. So long as the bowl part of the glass is intact, it
does not matter to what extent the stem or foot part has been damaged,
provided there is enough of the stem remaining to insert in a wooden
block.

The sound effects are produced by rubbing the ball of the finger gently
round the rim of the glass. For this the finger-tip must be absolutely
clean, particularly of any grease, and must be thoroughly wet. Probably
for the first time or two of rubbing nothing will occur. If that is so,
continue wetting the finger, and rub it on an india-rubber sponge or a
piece of soft india-rubber. You will know at once when the finger-tip is
in the right condition, for it will commence to "drag" on the rim.
Eventually a most beautiful pealing note will be emitted, which note
will alter slightly in tone if water be poured into the glass.

If in this way you can secure eight glasses tuned exactly to an octave,
then you have the wherewithal to produce tunes. When you have obtained
the glasses, then it is quite easy to fit them into a box quite close
together, leaving just enough room for the fingers to move round. Blocks
of wood must be nailed to the bottom of the box, and holes bored in
these blocks just exactly large enough to admit the stem (see Fig. 93).

[Illustration: FIG. 93.]


_A Fleet of Nutshell Boats_ floating on a bowl of water makes a very
pretty little picture--nor are these little crafts at all difficult to
make. For the hull a nice evenly-shaped walnut shell is required: this
should be cleaned out, trimmed with a sharp knife, and scrubbed with a
stiff brush. For the mast a match stick will suffice. To keep this in
position glue two match sticks right across the widest part of the
hull--one on each side of the mast--and then put a daub of glue at the
bottom of the hull and others where the cross-bars touch the mast.

The sail consists merely of a piece of paper with two holes through
which the mast passes. A glance at Fig. 94 will reveal the method of
fitting up, and show what a trim little craft can result from such a
simple origin.

[Illustration: FIG. 94.]


One other toy which has always been deservedly popular is

_The Jumping Frog._--If you are skilful with your pocket knife you can
cut out a representation of the animal from a lump of wood, and paint it
to make it more realistic. If, however, you have not the requisite
skill, you can still construct the toy by using a walnut shell in place
of the carved model. In either case the actual mechanism for "jumping"
is the same.

You want a good-sized shell, or rather half-shell, some very strong thin
twine, and a match. First you must bore two holes in the sides of the
shell, not too near the edge, then tie a loop of twine round the holes
and the edge (Fig. 95). Now if you put a piece of match stick between
the strings, and twist the string by turning the match round, you will
complete the jumping mechanism (Fig. 96). Keep your finger on the match
to prevent it flying back, and carefully turn the shell upside down on
the table, holding it all the time. Now if you press one finger on the
side of the shell so that it slips suddenly from under, then your frog
will perform an astounding leap in the air. But, in your eagerness to
get a big jump, do not twist the string too tightly, otherwise the holes
will break out.

[Illustration: FIG. 95.]

[Illustration: FIG. 96.]

If, as mentioned above, you are skilful enough to cut out the frog, you
will need to hollow out the body so that there will be room for the
turning of the match.

You can also do very much the same with a fowl's "wishbone" if you tie a
loop of string round the two prongs and use the match as shown above.


The shell of an ordinary hen's egg does not seem to give much scope for
construction. Yet much can be done with it. One of the best things you
can make is

_An Egg-shell Yacht._--Next time mother is making cakes, or anything
which needs eggs, tell her you want the shell intact, and ask her to let
you blow out the contents. To do this, bore a small hole at each end,
and blow. Of course, if you have ever collected birds' eggs, and are an
adept at egg-blowing, you will only need one hole.

Stop up the holes with sealing wax or plasticene. This complete shell is
to form the hull of the yacht; it will be necessary to add a keel,
mainmast, bowsprit, &c., to finish the craft.

For the mainmast get a very thin piece of wood--a very thin piece of
bamboo or a piece of split cane will do--and pass it carefully through
two holes which have previously been bored in the opposite sides of the
shell. Let it project an inch or two below (Fig. 97_a_). Fix in position
by means of sealing wax. In similar fashion arrange a bowsprit.

[Illustration: FIG. 97.]

As the hull is very light, it will be necessary to have a good steadying
keel. A piece of sheet lead about 2 in. long and 1 in. wide will do
admirably. Secure it to the shell and the projecting piece of mainmast
by means of sealing wax (Fig. 97_b_).

Now if this floats properly you can proceed with the rigging, which may
be as simple or as elaborate as you please. Fasten the spars to the
mainmast by means of very thin wire. (Sealing wax will do, but is not at
all reliable for this.) For the sails use tough tissue paper, gluing the
main and top sails in position, and fixing the jib and foresails by
means of threads.

The addition of a cardboard rudder--fixed by wax--will complete a trim
little craft which will sail in approved regatta fashion, if it has been
properly adjusted (Fig. 98).

[Illustration: FIG. 98.]


Nor must broken egg shells be despised. These can be decorated with
paints, and some very amusing little articles provided. Legs and arms
can be added, fixed into place with dabs of sealing wax; clothes can be
devised; and grotesque little toys improvised--toys suitable for the
decoration of the Christmas tree or sale at bazaars, &c.


Quite a number of amusing little toys can be made from those cylindrical
cardboard cases in which incandescent mantles are usually sold. For the
most part the only things needed for the construction are a sharp knife
(one with a very thin blade preferred), a tube of glue, one or two odd
pieces of cardboard, and some paints.


_A Money Box_, for instance, is always useful, and, by the aid of the
paint box, can be made very attractive.

Take off the two end covers, and glue one end of the case to a circle of
thick cardboard, about 1/4 in. larger in radius than the case. Now for
the other end construct a conical top. To do this, draw out a circle
with a radius of about 1-1/4 in. and cut out a sector (see Fig. 9, p.
8). The two ends can then be brought together and fixed with a piece of
glued tape, and the whole thing can be glued to the other end of the
case.

Before this is done, however, the money slot should be cut in the side.
Much can be done to make the article attractive by a judicious use of
the paints. The money slot, for instance, can be regarded as the mouth,
and a grotesque face drawn round it.

If you care to cover the conical top with felt or flannel, you can make
the model very funny indeed. In the spring you can damp the felt or
flannel, and spread on grass seeds: these will grow and give your
grotesque figure a fine crop of bright green hair (Fig. 99). Of course,
if you are going to damp the upper parts of the model, you must obtain
and use some sort of waterproof glue.

[Illustration: FIG. 99.]


_A Pin-hole Camera_ is another extremely simple yet extraordinarily
interesting contrivance (Fig. 100).

[Illustration: FIG. 100.]

For this you require two mantle cases, one just large enough to slide
easily into the other. Take the smaller one, and cover one end with
tissue paper. This must be done neatly and strongly, otherwise, as the
case slides up and down in the outer one, the tissue will tear. You
should draw out on the tissue a circle just as large as the end of the
case, and then all round, draw and cut little pointed tags to lap over
the edges and stick down (Fig. 101).

[Illustration: FIG. 101.]

One end of the outer case should be covered with thick brown paper in
just the same way, and a tiny pin hole pricked exactly in the centre of
the brown-paper end.

Now if a lighted candle be placed near to the pin hole, and if the inner
case be moved to and fro till the right spot is found, an exact picture
of the candle flame will be seen on the tissue paper.


_A Doll's Easy Chair._--Apart from accurate and careful cutting there is
not very much difficulty in this. Take a mantle case and remove the
covers. Now draw a line from end to end and use this as a base line,
measuring the distances to right and left to the different points: this
will ensure accuracy. Fig. 102 shows one design suitable for the
purpose; but you will possibly like to make up your own. The fitting of
the seat is done as follows: On a piece of cardboard mark out a circle
having the same radius as the case, and another circle with a radius 1/8
in. larger. Cut this out as shown in Fig. 103. Now cut a slot a little
more than half-way across the case from the front, at a level suitable
for the seat, and into this slide the seat. If the slot has not been cut
far enough across, go on cutting till the seat fits correctly in the
case. Then glue it in position.

[Illustration: FIG. 102.]

[Illustration: FIG. 103.]

All that is now required is a coat of paint, and any ornamentation you
may care to add.


In conclusion we would point out once more what we stated at the
beginning--namely, that the examples given are intended merely to
suggest ways and means of making countless other articles.


    Printed by The Edinburgh Art Printing Co. Ltd.
    Edinburgh




      *      *      *      *      *      *




Transcriber's note:

Illustrations have been moved to logical locations between
paragraphs.

The following suspected error was changed in the text: on page
69, changed "somethng" to "something"



***END OF THE PROJECT GUTENBERG EBOOK TOY-MAKING AT HOME***


******* This file should be named 42278-8.txt or 42278-8.zip *******


This and all associated files of various formats will be found in:
http://www.gutenberg.org/dirs/4/2/2/7/42278



Updated editions will replace the previous one--the old editions
will be renamed.

Creating the works from public domain print editions means that no
one owns a United States copyright in these works, so the Foundation
(and you!) can copy and distribute it in the United States without
permission and without paying copyright royalties.  Special rules,
set forth in the General Terms of Use part of this license, apply to
copying and distributing Project Gutenberg-tm electronic works to
protect the PROJECT GUTENBERG-tm concept and trademark.  Project
Gutenberg is a registered trademark, and may not be used if you
charge for the eBooks, unless you receive specific permission.  If you
do not charge anything for copies of this eBook, complying with the
rules is very easy.  You may use this eBook for nearly any purpose
such as creation of derivative works, reports, performances and
research.  They may be modified and printed and given away--you may do
practically ANYTHING with public domain eBooks.  Redistribution is
subject to the trademark license, especially commercial
redistribution.



*** START: FULL LICENSE ***

THE FULL PROJECT GUTENBERG LICENSE
PLEASE READ THIS BEFORE YOU DISTRIBUTE OR USE THIS WORK

To protect the Project Gutenberg-tm mission of promoting the free
distribution of electronic works, by using or distributing this work
(or any other work associated in any way with the phrase "Project
Gutenberg"), you agree to comply with all the terms of the Full Project
Gutenberg-tm License available with this file or online at
  www.gutenberg.org/license.


Section 1.  General Terms of Use and Redistributing Project Gutenberg-tm
electronic works

1.A.  By reading or using any part of this Project Gutenberg-tm
electronic work, you indicate that you have read, understand, agree to
and accept all the terms of this license and intellectual property
(trademark/copyright) agreement.  If you do not agree to abide by all
the terms of this agreement, you must cease using and return or destroy
all copies of Project Gutenberg-tm electronic works in your possession.
If you paid a fee for obtaining a copy of or access to a Project
Gutenberg-tm electronic work and you do not agree to be bound by the
terms of this agreement, you may obtain a refund from the person or
entity to whom you paid the fee as set forth in paragraph 1.E.8.

1.B.  "Project Gutenberg" is a registered trademark.  It may only be
used on or associated in any way with an electronic work by people who
agree to be bound by the terms of this agreement.  There are a few
things that you can do with most Project Gutenberg-tm electronic works
even without complying with the full terms of this agreement.  See
paragraph 1.C below.  There are a lot of things you can do with Project
Gutenberg-tm electronic works if you follow the terms of this agreement
and help preserve free future access to Project Gutenberg-tm electronic
works.  See paragraph 1.E below.

1.C.  The Project Gutenberg Literary Archive Foundation ("the Foundation"
or PGLAF), owns a compilation copyright in the collection of Project
Gutenberg-tm electronic works.  Nearly all the individual works in the
collection are in the public domain in the United States.  If an
individual work is in the public domain in the United States and you are
located in the United States, we do not claim a right to prevent you from
copying, distributing, performing, displaying or creating derivative
works based on the work as long as all references to Project Gutenberg
are removed.  Of course, we hope that you will support the Project
Gutenberg-tm mission of promoting free access to electronic works by
freely sharing Project Gutenberg-tm works in compliance with the terms of
this agreement for keeping the Project Gutenberg-tm name associated with
the work.  You can easily comply with the terms of this agreement by
keeping this work in the same format with its attached full Project
Gutenberg-tm License when you share it without charge with others.

1.D.  The copyright laws of the place where you are located also govern
what you can do with this work.  Copyright laws in most countries are in
a constant state of change.  If you are outside the United States, check
the laws of your country in addition to the terms of this agreement
before downloading, copying, displaying, performing, distributing or
creating derivative works based on this work or any other Project
Gutenberg-tm work.  The Foundation makes no representations concerning
the copyright status of any work in any country outside the United
States.

1.E.  Unless you have removed all references to Project Gutenberg:

1.E.1.  The following sentence, with active links to, or other immediate
access to, the full Project Gutenberg-tm License must appear prominently
whenever any copy of a Project Gutenberg-tm work (any work on which the
phrase "Project Gutenberg" appears, or with which the phrase "Project
Gutenberg" is associated) is accessed, displayed, performed, viewed,
copied or distributed:

This eBook is for the use of anyone anywhere at no cost and with
almost no restrictions whatsoever.  You may copy it, give it away or
re-use it under the terms of the Project Gutenberg License included
with this eBook or online at www.gutenberg.org

1.E.2.  If an individual Project Gutenberg-tm electronic work is derived
from the public domain (does not contain a notice indicating that it is
posted with permission of the copyright holder), the work can be copied
and distributed to anyone in the United States without paying any fees
or charges.  If you are redistributing or providing access to a work
with the phrase "Project Gutenberg" associated with or appearing on the
work, you must comply either with the requirements of paragraphs 1.E.1
through 1.E.7 or obtain permission for the use of the work and the
Project Gutenberg-tm trademark as set forth in paragraphs 1.E.8 or
1.E.9.

1.E.3.  If an individual Project Gutenberg-tm electronic work is posted
with the permission of the copyright holder, your use and distribution
must comply with both paragraphs 1.E.1 through 1.E.7 and any additional
terms imposed by the copyright holder.  Additional terms will be linked
to the Project Gutenberg-tm License for all works posted with the
permission of the copyright holder found at the beginning of this work.

1.E.4.  Do not unlink or detach or remove the full Project Gutenberg-tm
License terms from this work, or any files containing a part of this
work or any other work associated with Project Gutenberg-tm.

1.E.5.  Do not copy, display, perform, distribute or redistribute this
electronic work, or any part of this electronic work, without
prominently displaying the sentence set forth in paragraph 1.E.1 with
active links or immediate access to the full terms of the Project
Gutenberg-tm License.

1.E.6.  You may convert to and distribute this work in any binary,
compressed, marked up, nonproprietary or proprietary form, including any
word processing or hypertext form.  However, if you provide access to or
distribute copies of a Project Gutenberg-tm work in a format other than
"Plain Vanilla ASCII" or other format used in the official version
posted on the official Project Gutenberg-tm web site (www.gutenberg.org),
you must, at no additional cost, fee or expense to the user, provide a
copy, a means of exporting a copy, or a means of obtaining a copy upon
request, of the work in its original "Plain Vanilla ASCII" or other
form.  Any alternate format must include the full Project Gutenberg-tm
License as specified in paragraph 1.E.1.

1.E.7.  Do not charge a fee for access to, viewing, displaying,
performing, copying or distributing any Project Gutenberg-tm works
unless you comply with paragraph 1.E.8 or 1.E.9.

1.E.8.  You may charge a reasonable fee for copies of or providing
access to or distributing Project Gutenberg-tm electronic works provided
that

- You pay a royalty fee of 20% of the gross profits you derive from
     the use of Project Gutenberg-tm works calculated using the method
     you already use to calculate your applicable taxes.  The fee is
     owed to the owner of the Project Gutenberg-tm trademark, but he
     has agreed to donate royalties under this paragraph to the
     Project Gutenberg Literary Archive Foundation.  Royalty payments
     must be paid within 60 days following each date on which you
     prepare (or are legally required to prepare) your periodic tax
     returns.  Royalty payments should be clearly marked as such and
     sent to the Project Gutenberg Literary Archive Foundation at the
     address specified in Section 4, "Information about donations to
     the Project Gutenberg Literary Archive Foundation."

- You provide a full refund of any money paid by a user who notifies
     you in writing (or by e-mail) within 30 days of receipt that s/he
     does not agree to the terms of the full Project Gutenberg-tm
     License.  You must require such a user to return or
     destroy all copies of the works possessed in a physical medium
     and discontinue all use of and all access to other copies of
     Project Gutenberg-tm works.

- You provide, in accordance with paragraph 1.F.3, a full refund of any
     money paid for a work or a replacement copy, if a defect in the
     electronic work is discovered and reported to you within 90 days
     of receipt of the work.

- You comply with all other terms of this agreement for free
     distribution of Project Gutenberg-tm works.

1.E.9.  If you wish to charge a fee or distribute a Project Gutenberg-tm
electronic work or group of works on different terms than are set
forth in this agreement, you must obtain permission in writing from
both the Project Gutenberg Literary Archive Foundation and Michael
Hart, the owner of the Project Gutenberg-tm trademark.  Contact the
Foundation as set forth in Section 3 below.

1.F.

1.F.1.  Project Gutenberg volunteers and employees expend considerable
effort to identify, do copyright research on, transcribe and proofread
public domain works in creating the Project Gutenberg-tm
collection.  Despite these efforts, Project Gutenberg-tm electronic
works, and the medium on which they may be stored, may contain
"Defects," such as, but not limited to, incomplete, inaccurate or
corrupt data, transcription errors, a copyright or other intellectual
property infringement, a defective or damaged disk or other medium, a
computer virus, or computer codes that damage or cannot be read by
your equipment.

1.F.2.  LIMITED WARRANTY, DISCLAIMER OF DAMAGES - Except for the "Right
of Replacement or Refund" described in paragraph 1.F.3, the Project
Gutenberg Literary Archive Foundation, the owner of the Project
Gutenberg-tm trademark, and any other party distributing a Project
Gutenberg-tm electronic work under this agreement, disclaim all
liability to you for damages, costs and expenses, including legal
fees.  YOU AGREE THAT YOU HAVE NO REMEDIES FOR NEGLIGENCE, STRICT
LIABILITY, BREACH OF WARRANTY OR BREACH OF CONTRACT EXCEPT THOSE
PROVIDED IN PARAGRAPH 1.F.3.  YOU AGREE THAT THE FOUNDATION, THE
TRADEMARK OWNER, AND ANY DISTRIBUTOR UNDER THIS AGREEMENT WILL NOT BE
LIABLE TO YOU FOR ACTUAL, DIRECT, INDIRECT, CONSEQUENTIAL, PUNITIVE OR
INCIDENTAL DAMAGES EVEN IF YOU GIVE NOTICE OF THE POSSIBILITY OF SUCH
DAMAGE.

1.F.3.  LIMITED RIGHT OF REPLACEMENT OR REFUND - If you discover a
defect in this electronic work within 90 days of receiving it, you can
receive a refund of the money (if any) you paid for it by sending a
written explanation to the person you received the work from.  If you
received the work on a physical medium, you must return the medium with
your written explanation.  The person or entity that provided you with
the defective work may elect to provide a replacement copy in lieu of a
refund.  If you received the work electronically, the person or entity
providing it to you may choose to give you a second opportunity to
receive the work electronically in lieu of a refund.  If the second copy
is also defective, you may demand a refund in writing without further
opportunities to fix the problem.

1.F.4.  Except for the limited right of replacement or refund set forth
in paragraph 1.F.3, this work is provided to you 'AS-IS', WITH NO OTHER
WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PURPOSE.

1.F.5.  Some states do not allow disclaimers of certain implied
warranties or the exclusion or limitation of certain types of damages.
If any disclaimer or limitation set forth in this agreement violates the
law of the state applicable to this agreement, the agreement shall be
interpreted to make the maximum disclaimer or limitation permitted by
the applicable state law.  The invalidity or unenforceability of any
provision of this agreement shall not void the remaining provisions.

1.F.6.  INDEMNITY - You agree to indemnify and hold the Foundation, the
trademark owner, any agent or employee of the Foundation, anyone
providing copies of Project Gutenberg-tm electronic works in accordance
with this agreement, and any volunteers associated with the production,
promotion and distribution of Project Gutenberg-tm electronic works,
harmless from all liability, costs and expenses, including legal fees,
that arise directly or indirectly from any of the following which you do
or cause to occur: (a) distribution of this or any Project Gutenberg-tm
work, (b) alteration, modification, or additions or deletions to any
Project Gutenberg-tm work, and (c) any Defect you cause.


Section  2.  Information about the Mission of Project Gutenberg-tm

Project Gutenberg-tm is synonymous with the free distribution of
electronic works in formats readable by the widest variety of computers
including obsolete, old, middle-aged and new computers.  It exists
because of the efforts of hundreds of volunteers and donations from
people in all walks of life.

Volunteers and financial support to provide volunteers with the
assistance they need are critical to reaching Project Gutenberg-tm's
goals and ensuring that the Project Gutenberg-tm collection will
remain freely available for generations to come.  In 2001, the Project
Gutenberg Literary Archive Foundation was created to provide a secure
and permanent future for Project Gutenberg-tm and future generations.
To learn more about the Project Gutenberg Literary Archive Foundation
and how your efforts and donations can help, see Sections 3 and 4
and the Foundation information page at www.gutenberg.org


Section 3.  Information about the Project Gutenberg Literary Archive
Foundation

The Project Gutenberg Literary Archive Foundation is a non profit
501(c)(3) educational corporation organized under the laws of the
state of Mississippi and granted tax exempt status by the Internal
Revenue Service.  The Foundation's EIN or federal tax identification
number is 64-6221541.  Contributions to the Project Gutenberg
Literary Archive Foundation are tax deductible to the full extent
permitted by U.S. federal laws and your state's laws.

The Foundation's principal office is located at 4557 Melan Dr. S.
Fairbanks, AK, 99712., but its volunteers and employees are scattered
throughout numerous locations.  Its business office is located at 809
North 1500 West, Salt Lake City, UT 84116, (801) 596-1887.  Email
contact links and up to date contact information can be found at the
Foundation's web site and official page at www.gutenberg.org/contact

For additional contact information:
     Dr. Gregory B. Newby
     Chief Executive and Director
     [email protected]

Section 4.  Information about Donations to the Project Gutenberg
Literary Archive Foundation

Project Gutenberg-tm depends upon and cannot survive without wide
spread public support and donations to carry out its mission of
increasing the number of public domain and licensed works that can be
freely distributed in machine readable form accessible by the widest
array of equipment including outdated equipment.  Many small donations
($1 to $5,000) are particularly important to maintaining tax exempt
status with the IRS.

The Foundation is committed to complying with the laws regulating
charities and charitable donations in all 50 states of the United
States.  Compliance requirements are not uniform and it takes a
considerable effort, much paperwork and many fees to meet and keep up
with these requirements.  We do not solicit donations in locations
where we have not received written confirmation of compliance.  To
SEND DONATIONS or determine the status of compliance for any
particular state visit www.gutenberg.org/donate

While we cannot and do not solicit contributions from states where we
have not met the solicitation requirements, we know of no prohibition
against accepting unsolicited donations from donors in such states who
approach us with offers to donate.

International donations are gratefully accepted, but we cannot make
any statements concerning tax treatment of donations received from
outside the United States.  U.S. laws alone swamp our small staff.

Please check the Project Gutenberg Web pages for current donation
methods and addresses.  Donations are accepted in a number of other
ways including checks, online payments and credit card donations.
To donate, please visit:  www.gutenberg.org/donate


Section 5.  General Information About Project Gutenberg-tm electronic
works.

Professor Michael S. Hart was the originator of the Project Gutenberg-tm
concept of a library of electronic works that could be freely shared
with anyone.  For forty years, he produced and distributed Project
Gutenberg-tm eBooks with only a loose network of volunteer support.

Project Gutenberg-tm eBooks are often created from several printed
editions, all of which are confirmed as Public Domain in the U.S.
unless a copyright notice is included.  Thus, we do not necessarily
keep eBooks in compliance with any particular paper edition.

Most people start at our Web site which has the main PG search facility:

     www.gutenberg.org

This Web site includes information about Project Gutenberg-tm,
including how to make donations to the Project Gutenberg Literary
Archive Foundation, how to help produce our new eBooks, and how to
subscribe to our email newsletter to hear about new eBooks.